Objectives
These are the Degree Objectives for my major. Game Art & Animation
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next genereation research.
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Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines.
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Within a production pipeline: adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project's game engines, tools and other constraints.
2
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
4
Create 2D and 3D keyframed and motion capture character, environmental, and FX animation assets appropriate for use in-game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
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Establish collaboration, mentorship and professional leadership skills by working with other disciplines to delver highly polished and completed projects.