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Objective 5

Within a production pipeline: adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project's game engines, tools and other constraints. 

Description

This objective shows my SIP that I created called, Color the World. It is a 3D puzzle game that was built in Unity. The player needs to collect and restore the color to the world. The next is a 2D game that was created in Construct in a partner setting. The third one is also a Construct game that I built. I used some free assets to help populate it, but I did create my own and added the code and color.

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