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Objective 3
Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines.
Description
This objective shows a number of things. It includes models done in 3DS Max and Maya, Character modeling, Nurbs Modeling, Pixel art and Teambuilding, Texturing, Unwrapping and Construct 3 engine.
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